Shells that fall into pits will reappear on top of the player, and usually be automatically collected.īullats and their variants will not drop shells if they self-destruct.Įnemies that die from traps triggered by the player such as chandeliers or explosive barrels will give less shells. They can be used to purchase items in Shops and make wagers with various NPCs. Occasionally, they can get stuck doing this and have to be collected manually. They stay on the ground until retrieved or until combat finishes, at which point they will slide across the floor to the player. Shells (also referred to as casings or coins) are the game's main form of currency, and are often dropped by enemies upon their death. There is an additional 20% chance (30% in co-op) that a pickup spawns upon clearing a room, selected randomly from the weighted loot table below. There is a 50% chance that this generated ammo is regular ammo, and a 50% chance that the ammo is spread ammo. If the player has any gun that does not have infinite ammo, the chances of getting ammo are equal to the floor's ammo chance (in the table below), multiplied by 1.5 if you are playing in co-op, and multiplied by 1+( curse/20). Upon clearing a room, there is a chance that ammo may spawn. Pickups can be acquired in a variety of ways, such as completing rooms, purchasing them from Shops, finding them in Chests, destroying chests, and defeating Bosses. There are a few types of pickups in Enter the Gungeon.
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